How to unlock and master the Crisis Core Reunion Materia Fusion system. (2023)

If you have played Final Fantasy VIIor theMake new, you will be immediately familiar with many of the mechanics inCrisis Core Reunion. The most important among these is the iconMateria-System, as Zack can equip a plethora of different gems that allow him to use magic, special attacks, boost stats, and more. While you'll get a decent amount of Materia just by playing through the story and doing side missions, you'll unlock a system called Materia Fusion early on, which you can use to get the really powerful stuff. There are a few different nuances in Materia FusionCrisis Core ReunionThis can be difficult to get your head around, so we're going to break it all down step-by-step.

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How to unlock Materia Fusion inCrisis Core Reunion

In most cases, you have access to MateriaCrisis Core Reunion, since you just have to go to Chapter 3. At the beginning of the chapter, a Shinra researcher will tell you about the mechanics, and you will be given a quick guide on how it all works. Remember that you can always open your messages and go to the tips to read all the tutorials again. You'll unlock an additional feature for Materia Fusion later in the game, which we'll talk about in a moment.

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How Materia Fusion works inCrisis Core Reunion

Materia Fusion serves two main purposes, creating brand new Mataria and strengthening existing ones. You can combine two Materia each time you use Fusion and there are no limits to what can be fused, but you should always think about what the result will be before proceeding. When merging two Materia, the one with the higher parameter value or higher level will be taken as the basis for the new Materia. That is, if you fuse a fire (+5 mag) and a blizzard (+2 mag), the fire will transfer.

Fusing Materia in this way is a great way to increase your Materia's stat boosts, and especially if you're going into the late game you'll need to use the system liberally. There are a few other rules to keep in mind.

Fusing mastered materia can result in a higher stat materia, meaning you have stronger spells or moves. For example, fusing two mastered Firas creates a Firaga.

Fusing Materia with Libra is a good way to boost stats, since Libra will never change the type of the other Materia, while other fusions might. At the same time, fusing any Materia with a DMW Materia (e.g. Octaslash, Rush Assault, etc.) is a good way to unlock higher tier Materia, e.g. B. Upgrading a Thunder on Thundaga. Later in the game you'll unlock access to shops where you can buy DMW Materia.

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Finally, always remember that Materia Fusion requires SP to run. This is a passive resource you get by defeating enemies and using DMW slots and summons. If you run out of SP, you can open the main menu and go to Materia, then press Triangle (Y on Xbox) to go to SP Convert. Here you can turn any materia you don't want into SP, and mastered materia are worth significantly more.

These are the main elements of Materia Fusion. Later in the game you will unlock a new feature that also allows you to fuse items with Materia.

How to Unlock Items for Fusion and Use Stat Stones

In order to unlock the Materia Fusion item option, you must advance at least to Chapter 5, where Zack meets Aerith in the Slums. At this point, you will unlock the 7-2-1: Search and Destroy mission. Just play through this mission and you will get the Item Fusion Tome which unlocks the option.

Now if you go into the Materia Fusion menu, you can select an item above two Materia that is purely for increasing stats. While you can use any accessory or consumable in Fusion, you're much better off using Stat Stones, which you probably already have quite a few, but the game didn't tell you how to use them. These are items like Zeio Nut, Hero Drink, HP Stone and many more.

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When fusing Materia, click on the item option and then navigate to the Fusion Items tab. You can only select one stat-boosting item at a time, but if you have multiple of the same items, you can use them all at once. So if you want to increase your ATK on a Materia and you have 20 Hero Drinks, you can increase the ATK of the Materia by 20.

While you'll find plenty of stat-boosting items, you don't want to use them just like that, as they get harder and harder to get as you play through more missions and get closer to the end.

What are the best Materia inCrisis Core Reunion?

There are dozens of different MateriaCrisis Core Reunion, and your loadout will likely switch a few times depending on what's available. However, when you get to the endgame, there are a few materia that really stand out as the best, and we've put together a short list of materia you'll likely want as part of your loadout.

Before we get to that, however, there is a small exploit that was present in the originalcore of crisis, which you can still use in the remaster. This revolves around a Materia called Costly Punch, a slower slam attack that drains your HP to deal damage. What's really nice, though, is that you can essentially guarantee each attack with Costly Punch will deal 99,999 damage. This makes it by far the best attack in the entire game.

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First of all, you want accessories that allow you to break the damage cap and HP cap. The Brutal accessory obtained by completing Mission 7-4-6 will do that, or the Genji Gloves found in a chest in Mission 9-6-4. Get an Adaman Bracelet now by completing Mission 7-3-6.

Now equip at least one maxed HP Up Materia, preferably a maxed HP UP++. You want your HP to be at least 15,000.

Finally, you need to actually get Costly Punch, and there are three ways to do that. First of all, you can complete 55% of the missions to get it automatically or find it in mission 9-5-4 in the southeast corner of the map. Finally, you can craft Costly Punch from Materia Fusion by combining one of the Punch Materia and a DMW Materia. The easiest way to get DMW Materia is by unlocking the Junon Souvenirs shop, which is done by opening chests in Mission 2-4-1.

Now just equip everything and you should be ready to deal some absolutely massive damage that will make even the final boss a breeze. However, if you want to keep things simpler, here are some other Materia recommendations.

Magic Matter

  • Hell Firaga (Dark Fire + Octaslash) – High damage Firaga that also deals Poison, Silence, Stop, and Death.
  • Electrocute (Tri-Fire + Libra) – Fires four bolts of lightning that deal large amounts of damage and can hit multiple enemies.
  • Energy (Flare + Libra) – Fires four magical blasts that deal non-elemental damage.
  • Ultima (Tri-Thundaga + Octaslash) – The most powerful spell in the game, deals huge damage to all enemies in a small area.

ability material

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  • Mug (Steal + Electrocute) – Works like Steal but deals damage at the same time.
  • Death Blade (Power Attack + Death) – A quick two-hit ability that can kill enemies instantly. Very useful for large crowds.
  • Aerial Drain (Drainga + ATK Up) – A jump that heals Zack for the amount of damage dealt. Because Leap hits an area, this is by far the most effective drain ability.

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